Apps & Games

BEAT THE BOOKS – PROJECT IN LIEU OF THESIS



Beat the Books(BTB) is an interactive quiz game for kids from age 6-10 or K-6. The motivation behind this game is to gamify the learning experience for kids. Unlike traditional quiz game, BTB has multiple game mechanics and a learning technique algorithm to make it fun, interactive and useful. The main research behind this game is to see how ‘Spaced Interval Repetition’ (SIR), a memory retention technique can be used to help kids memorize multiple pieces of information. In this project, I developed an application where teachers can put in questions that they want their students to learn. After this, students or players can play different types of games to learn these questions and give a test after learning. This application uses an algorithm developed using Leitner system(LS) to implement SIR. This algorithm keeps track of questions entered and repeats questions just like LS until the user is able to memorize all the questions. The main advantage of Leitner based algorithm is that it is self-sufficient and doesn’t require the presence of an instructor.

The most important feature of BTB which makes it more interactive and fun than the traditional quiz game is the way player answers questions. Unlike traditional quizzes where players click on option buttons to answer a question, BTB allows player to answer questions through gameplay. So, kids can have fun playing game while learning information. Players can also give a test of their newly gained knowledge in the same way as learning information i.e. through gameplay. The purpose of this project is to evolve the methods of teaching and learning using gamification and computer based learning.

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NIGHT OF THE KNIGHT

This is a platform game. The main character is a panda that fights against a monster to save his princess. Panda has to make its way towards the monster by jumping on various kinds of platforms like stationary platforms, moving platforms and vanishing platforms. He has to defend against obstacles like shurikens and giant hammers. Collecting coins increases the score. Game has three levels with multiple difficulties.

Roles : Concept, Game Design, Programming


Software used : Unity 3D and Visual Studio (C#)






SNAKE



This a a traditional Snake game with some new features added to it. This game has 2 main modes called as Arcade mode and Classic mode. Arcade mode is sub-divided into 6 levels. Some new features include snake changing to the color of food that it eats.

Software used : Processing ( Java )

Roles : Concept, Game Design, Programming, SFX



VIRTUAL PIANO



A virtual piano game that allows players to play with a virtual keyboard. 36 different piano sounds were provided in the game.

Software used : Processing ( Java )

Roles : Concept, Game Design, Programming, SFX